[Public TvT] Dutchbat: Broken Mandate

02.07.2026 21:00 CE(S)T

Dutchbat Peackeepers vs Army of Republika Srpska

Description

July 1995. The UN safe haven is collapsing. With the outer observation posts overrun and escape routes cut, Dutchbat command has made a fateful decision: disregard the mandate to withdraw and hold the line. The enclave will not be abandoned. A desperate siege is about to begin.



---- Sitrep Dutchbat ----

We are isolated, outgunned, and acting outside our mandate. Long-range communications are dead and NATO air support remains grounded. Instead of running, we are pulling back into the town center and nearby villages to dig in and protect the remaining civilians.



---- Sitrep Army of Republika Srpska ----

The Army of Republika Srpska is moving to collapse the final pocket of the enclave. The UN "safe area" is a crumbling facade, but the Dutchbat peacekeepers have surprisingly refused to flee. High Command has ordered a rapid, aggressive assault to crush this defiance and eliminate anyone hostile to our beliefs.

Mission settings

  • Mission Maker : Wombat
  • Mission type : Public TvT (Open to anyone)
  • Era : Modern
  • Ingame timing : 00:00:00 - 00:00:00
  • Ingame weather :

Technical informations

  • Game server : ovh.ofcra.org:2402
  • TS3 Server : ts.ofcra.org / password: mineisbiggerthanyours
Image principale

Objectives

Common objectives

  • Final Zone in Esseker (2 pts)

Bluefor objectives

  • Protect Petlov Grad civilians until 50 min (2 pts)
  • Protect Kula civilians until 60min (2 pts)
  • Protect Gulash civilians until 70min (2 pts)

Redfor objectives

  • Destroy Petlov Grad civilians before 50 min (2 pts)
  • Destroy Kula civilians before 60min (2 pts)
  • Destroy Gulash civilians before 70min (2 pts)

Screenshots

Overview Map

Overview Map

Objectives

Objectives

Redfor

Redfor

Bluefor

Bluefor

Final objective

Final objective


Specific rules

  • Redfor Artillery must be played as a platoon and stay close together
  • Armed vehicles are allowed to be 1 man crewed if desired.
  • Redfor Artillery can not fire until on map and 3 min after warm up
  • Teams that spawn off the map border must proceed directly inside the map. You can not head down / around the outside of the map.
  • Teams should not travel in the treeless edges of the map

General informations

  • Civilians can not be harmed until taken to marked grave sites.
  • The buildings the Civilians are in are indestructible.
  • Everybody has SR radio

Slots list

BLUFOR

Blue Command

Center Spawn : Land Rover
  • Blue Command : FN FAL
  • 2iC

Alpha 1

Center Spawn : M113 - M2
  • Squad Leader : FN FAL
  • Team Leader : FN FAL
  • Medic : FN FAL
  • LAT : FN FAL + M72A7
  • Gunner : FN MAG
  • Rifleman : FN FAL
  • Rifleman : FN FAL
  • LAT : FN FAL + M72A7

Alpha 2

Center Spawn : M113 - Mk19
  • Squad Leader : FN FAL
  • Team Leader : FN FAL
  • Medic : FN FAL
  • LAT : FN FAL + M72A7
  • Gunner : FN MAG
  • Rifleman : FN FAL
  • Rifleman : FN FAL
  • LAT : FN FAL + M72A7

Alpha 3

Center Spawn : M113 - M2
  • Squad Leader : FN FAL
  • Team Leader : FN FAL
  • Medic : FN FAL
  • LAT : FN FAL + M72A7
  • Gunner : FN MAG
  • Rifleman : FN FAL
  • Rifleman : FN FAL
  • LAT : FN FAL + M72A7

Alpha CG AT

Center Spawn : Land Rover
  • Squad Leader : FN FAL
  • Medic : FN FAL
  • LAT : FN FAL + M72A7
  • LAT : FN FAL + CG

Bravo 1

SW Spawn : M113 - M2
  • Squad Leader : FN FAL
  • Team Leader : FN FAL
  • Medic : FN FAL
  • LAT : FN FAL + M72A7
  • Gunner : FN MAG
  • Rifleman : FN FAL
  • Rifleman : FN FAL
  • LAT : FN FAL + M72A7

Bravo 2

SW Spawn : M113 - Mk19
  • Squad Leader : FN FAL
  • Team Leader : FN FAL
  • Medic : FN FAL
  • LAT : FN FAL + M72A7
  • Gunner : FN MAG
  • Rifleman : FN FAL
  • Rifleman : FN FAL
  • LAT : FN FAL + M72A7

Bravo 3

SW Spawn : M113 - M2
  • Squad Leader : FN FAL
  • Team Leader : FN FAL
  • Medic : FN FAL
  • LAT : FN FAL + M72A7
  • Gunner : FN MAG
  • Rifleman : FN FAL
  • Rifleman : FN FAL
  • LAT : FN FAL + M72A7

Bravo Dragon AT

SW Spawn : Land Rover
  • Squad Leader : FN FAL
  • Medic : FN FAL
  • LAT : FN FAL + M72A7
  • LAT : FN FAL + Dragon

Charlie 1

North Spawn : M113 - M2
  • Squad Leader : FN FAL
  • Team Leader : FN FAL
  • Medic : FN FAL
  • LAT : FN FAL + M72A7
  • Gunner : FN MAG
  • Rifleman : FN FAL
  • Rifleman : FN FAL
  • LAT : FN FAL + M72A7

Charlie 2

North Spawn : M113 - Mk19
  • Squad Leader : FN FAL
  • Team Leader : FN FAL
  • Medic : FN FAL
  • LAT : FN FAL + M72A7
  • Gunner : FN MAG
  • Rifleman : FN FAL
  • Rifleman : FN FAL
  • LAT : FN FAL + M72A7

Charlie 3

North Spawn : M113 - M2
  • Squad Leader : FN FAL
  • Team Leader : FN FAL
  • Medic : FN FAL
  • LAT : FN FAL + M72A7
  • Gunner : FN MAG
  • Rifleman : FN FAL
  • Rifleman : FN FAL
  • LAT : FN FAL + M72A7

Charlie Recon

North Spawn : Land Rover
  • Squad Leader : FN FAL
  • LAT : FN FAL + M72A7
  • Medic : FN FAL
  • Rifleman : FN FAL

OPFOR

Red Command

NE Spawn : UAZ
  • Red Command : M70B3N
  • 2iC

Motorized 1

NE Spawn : Ural
  • Squad Leader : M70B3N
  • Gunner : M84
  • Rifleman : M70B3N
  • Medic : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Team Leader : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Rifleman : M70B3N

Motorized 2

NE Spawn : Ural
  • Squad Leader : M70B3N
  • Gunner : M84
  • Rifleman : M70B3N
  • Medic : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Team Leader : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Rifleman : M70B3N

Motorized 3

NE Spawn : Ural
  • Squad Leader : M70B3N
  • Gunner : M84
  • Rifleman : M70B3N
  • Medic : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Team Leader : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Rifleman : M70B3N

Artillery

NE Spawn : 3x Artillery + 3x Ural
  • Squad Leader : M70B3N
  • Rifleman : M70B3N
  • Medic : M70B3N
  • Rifleman : M70B3N

Mechanized 1

NW Spawn : (BMP-1 crewed below)
  • Squad Leader : M70B3N
  • Gunner : M84
  • Rifleman : M70B3N
  • Medic : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Team Leader : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Rifleman : M70B3N

BMP 1

NW Spawn : BMP-1
  • Vehicler Commander : Scorpion
  • Crew : Scorpion
  • Crew : Scorpion

Mechanized 2

NW Spawn : (BMP-1 crewed below)
  • Squad Leader : M70B3N
  • Gunner : M84
  • Rifleman : M70B3N
  • Medic : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Team Leader : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Rifleman : M70B3N

BMP 2

NW Spawn : BMP-1
  • Vehicler Commander : Scorpion
  • Crew : Scorpion
  • Crew : Scorpion

Mechanized 3

NW Spawn : (BMP-1 crewed below)
  • Squad Leader : M70B3N
  • Gunner : M84
  • Rifleman : M70B3N
  • Medic : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Team Leader : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Rifleman : M70B3N

BMP 3

NW Spawn : BMP-1
  • Vehicler Commander : Scorpion
  • Crew : Scorpion
  • Crew : Scorpion

Scorpions 1

SE Spawn : 2x UAZ
  • Squad Leader : M70B3N
  • Medic : M70B3N
  • Rifleman : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Team Leader : M70B3N
  • Rifleman : M70B3N
  • Rifleman : M70B3N

Scorpions 2

SE Spawn : 2x UAZ
  • Squad Leader : M70B3N
  • Medic : M70B3N
  • Rifleman : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Team Leader : M70B3N
  • Rifleman : M70B3N
  • Rifleman : M70B3N

Scorpions 3

SE Spawn : 2x UAZ
  • Squad Leader : M70B3N
  • Medic : M70B3N
  • Rifleman : M70B3N
  • LAT : M70B3N (RBR-M80)
  • Team Leader : M70B3N
  • Rifleman : M70B3N
  • Rifleman : M70B3N

Scorpions AT

SE Spawn : UAZ
  • Squad Leader : M70B3N
  • AT : M70B3N (RPG-7)
  • AT : M70B3N (RPG-7)
  • Medic : M70B3N