[Public TvT] Spike Hunt 3

12.03.2026 21:00 CE(S)T

Republican Guard vs Northern Liberation Front vs CIA Team Spike

Description

The Republic of Kambara has descended into chaos after a sudden military coup ignited a nationwide civil war. Loyalist Republican Guard forces hold the capital and key military installations, while the Northern Liberation Front (NLF) advances south to seize the city.

During the evacuation of foreign personnel, a covert CIA advisory unit known as Team Spike was left behind inside the U.S. Embassy compound. Their mission was to monitor the crisis and secure sensitive intelligence, but the rapid collapse of security has left them stranded.

Intercepted communications suggest Team Spike possesses valuable intelligence. Both sides are moving to secure them : but it remains unclear if the Americans will cooperate, assist the first force they encounter, or dig in and defend the embassy to the last man.

Mission settings

  • Mission Maker : Wombat
  • Mission type : Public TvT (Open to anyone)
  • Era : Modern
  • Ingame timing : 12:00:00 - 13:30:00
  • Ingame weather : Clear

Technical informations

  • Game server : ovh.ofcra.org:2402
  • TS3 Server : ts.ofcra.org / password: mineisbiggerthanyours

Objectives

Common objectives

  • Capture Hospital At End Of Game (3 pts)

Bluefor objectives

  • Spike Team Member Inside Blue Villa at 70 (1 point per member, max 4) (1 pts)

Redfor objectives

  • Spike Team Member Inside Red Villa at 70 (1 point per member, max 4) (1 pts)

Screenshots

Bluefor

Bluefor

Redfor

Redfor

Overview Map

Overview Map

Objectives Map

Objectives Map


Specific rules

  • Team Spike CIA players are not allowed to leave the US Embassy unless escorted. Or after 1 hour of mission time.
  • Team Spike CIA players are encouraged to role play
  • Team Spike CIA players may choose to join a faction, betray a faction, or die trying to avoid capture as they see fit
  • It is not permitted to arrange a deal with Team Spike before the mission. All negotiations must happen in person, in game.
  • Team Spike "wins" if they support a faction and any of their team is alive in the final objective at the end of the mission.
  • Team Spike CIA players win / loss condition is separate from red/ blue's win conditions. E.g. it is possible for red and green to jointly win. (or blue and green)

Slots list

BLUFOR

Blue Command

  • Blue Lead
  • 2iC

Blue Pilot BB

  • Pilot - [BB]

Blue Air Assault

  • Squad Leader
  • Medic
  • Engineer
  • SMG
  • SMG
  • SMG
  • Team Leader
  • Engineer

Blue Air Support BB

  • Squad Leader - [BB]
  • Rifleman - LAT - [BB]
  • Grenadier - [BB]
  • Rifleman - [BB]
  • Medic - [BB]

Blue AT 1 Sloppy

  • Squad Leader - [Sloppy]
  • Rifleman - LAT - [Sloppy]
  • Rifleman - AT - [Sloppy]
  • Spotter - [Sloppy]
  • Medic - [Sloppy]

Blue Marksman1 Sloppy

  • Squad Leader - [Sloppy]
  • Marksman - [Sloppy]
  • Spotter - [Sloppy]
  • Medic - [Sloppy]

Blue MG1

  • Squad Leader
  • Spotter
  • Gunner
  • Medic
  • Gunner

Blue Assault 1

  • Squad Leader
  • SMG
  • Medic
  • Team Leader
  • Engineer
  • SMG
  • SMG
  • SMG

Blue Grenadier 1 FOG

  • Squad Leader - [FOG]
  • Rifleman - LAT - [FOG]
  • Grenadier - [FOG]
  • Grenadier - [FOG]
  • Medic - [FOG]

Blue Assault 2 19th

  • Squad Leader - [19th]
  • SMG - [19th]
  • Medic - [19th]
  • Team Leader - [19th]
  • Engineer - [19th]
  • SMG - [19th]
  • SMG - [19th]
  • SMG - [19th]

Blue Rifle 2A 19th

  • Squad Leader - [19th]
  • Rifleman - LAT - [19th]
  • Grenadier - [19th]
  • Rifleman - [19th]
  • Medic - [19th]

Blue Rifle 2B 19th

  • Squad Leader - [19th]
  • Rifleman - LAT - [19th]
  • Grenadier - [19th]
  • Rifleman - [19th]
  • Medic - [19th]

Blue MG 2A 19th

  • Squad Leader - [19th]
  • Spotter - [19th]
  • Gunner - [19th]
  • Medic - [19th]
  • Gunner - [19th]

Blue MG 2B OFCRA

  • Squad Leader - [OFCRA]
  • Spotter - [OFCRA]
  • Gunner - [OFCRA]
  • Medic - [OFCRA]
  • Gunner - [OFCRA]

Blue Reserve 1

  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman

Blue Reserve 2

  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman

OPFOR

Red Command RL

  • Red Lead - [RL] Fonz
  • 2iC - [RL]

Red Pilot

  • Red Pilot

Red Air Assault NR

  • Squad Leader - [NR]
  • Medic - [NR]
  • Engineer - [NR]
  • SMG - [NR]
  • SMG - [NR]
  • Engineer - [NR]
  • Team Leader - [NR]
  • SMG - [NR]

Red Air Support

  • Squad Leader
  • Rifleman - LAT
  • Medic
  • Grenadier
  • Autorifleman

Red Assault 1 WT

  • Squad Leader - [WT]
  • Medic - [WT]
  • Engineer - [WT]
  • SMG - [WT]
  • Team Leader - [WT]
  • SMG - [WT]
  • Engineer - [WT]
  • SMG - [WT]

Red Grenadier 1 PPC

  • Squad Leader - [PPC]
  • Rifleman - LAT - [PPC]
  • Medic - [PPC]
  • Grenadier - [PPC]
  • Grenadier - [PPC]

Red AT 1 PPC

  • Squad Leader - [PPC]
  • Rifleman - LAT - [PPC]
  • Medic - [PPC]
  • Rifleman - LAT - [PPC]
  • Spotter - [PPC]

Red Marksman 1 PPC

  • Squad Leader - [PPC]
  • Medic - [PPC]
  • Marksman - [PPC]
  • Spotter - [PPC]

Red MG 1

  • Squad Leader
  • Medic
  • Gunner
  • Spotter
  • Gunner

Red Assault 2 FJB49

  • Squad Leader - [FJB49]
  • Medic - [FJB49]
  • Engineer - [FJB49]
  • SMG - [FJB49]
  • Team Leader - [FJB49]
  • SMG - [FJB49]
  • Engineer - [FJB49]
  • SMG - [FJB49]

Red Rifle 2A

  • Squad Leader
  • Rifleman - LAT
  • Medic
  • Grenadier
  • Autorifleman

Red Rifle 2B RL

  • Squad Leader - [RL]
  • Rifleman - LAT - [RL]
  • Medic - [RL]
  • Grenadier - [RL]
  • Autorifleman - [RL]

Red MG 2A RL

  • Squad Leader - [RL]
  • Medic - [RL]
  • Gunner - [RL]
  • Spotter - [RL]
  • Gunner - [RL]

Red MG 2B

  • Squad Leader
  • Medic
  • Gunner
  • Spotter
  • Gunner

Red Reserve 1

  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman

Red Reserve 2

  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman
  • Rifleman